Frameworks/AIUtilities Framework/Source/AIMutableOwnerArray.m
author Evan Schoenberg
Thu, 14 Nov 2019 16:22:42 -0500
branchadium-1.5.10.5
changeset 5997 d88e6711d0e0
parent 3678 4dbda7e6999b
child 5177 ea2b8d8d9705
permissions -rw-r--r--
Fixed a triple handful of warnings
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/* 
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 * Adium is the legal property of its developers, whose names are listed in the copyright file included
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 * with this source distribution.
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 * 
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 * This program is free software; you can redistribute it and/or modify it under the terms of the GNU
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 * General Public License as published by the Free Software Foundation; either version 2 of the License,
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 * or (at your option) any later version.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even
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 * the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General
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 * Public License for more details.
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 * 
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 * You should have received a copy of the GNU General Public License along with this program; if not,
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 * write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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 */
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/*
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	Delegate method:
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		- (void)mutableOwnerArray:(AIMutableOwnerArray *)inArray didSetObject:(id)anObject withOwner:(id)inOwner priorityLevel:(float)priority
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*/
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#import "AIMutableOwnerArray.h"
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@interface AIMutableOwnerArray ()
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- (id)_objectWithHighestPriority;
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- (void)_moveObjectToFront:(int)objectIndex;
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- (void)_createArrays;
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- (void)_destroyArrays;
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- (void)mutableOwnerArray:(AIMutableOwnerArray *)mutableOwnerArray didSetObject:(id)anObject withOwner:(id)inOwner;
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@end
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@implementation AIMutableOwnerArray
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//Init
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- (id)init
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{
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	if ((self = [super init])) {
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		contentArray = nil;
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		ownerArray = nil;
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		priorityArray = nil;
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		valueIsSortedToFront = NO;
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		delegate = nil;
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	}
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	return self;
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}
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//Dealloc
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- (void)dealloc
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{
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	delegate = nil;
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	[self _destroyArrays];
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	[super dealloc];
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}
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- (NSString *)description
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{
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	NSMutableString	*desc = [[NSMutableString alloc] initWithFormat:@"<%@: %p: ", NSStringFromClass([self class]), self];
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	NSUInteger	i = 0;
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	for (id object in self) {
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		[desc appendFormat:@"(%@:%@:%@)%@", [ownerArray objectAtIndex:i], object, [priorityArray objectAtIndex:i], (object == [contentArray lastObject] ? @"" : @", ")];
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		i++;
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	}
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	[desc appendString:@">"];
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	return [desc autorelease];
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}
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//Value Storage --------------------------------------------------------------------------------------------------------
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#pragma mark Value Storage
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- (void)setObject:(id)anObject withOwner:(id)inOwner
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{
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	[self setObject:anObject withOwner:inOwner priorityLevel:Medium_Priority];
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}
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- (void)setObject:(id)anObject withOwner:(id)inOwner priorityLevel:(float)priority
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{
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    NSUInteger	ownerIndex;
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	//Keep priority in bounds
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	if ((priority < Highest_Priority) || (priority > Lowest_Priority)) priority = Medium_Priority;
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	//Remove any existing objects from this owner
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	ownerIndex = [ownerArray indexOfObject:inOwner];
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	if (ownerArray && (ownerIndex != NSNotFound)) {
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		[ownerArray removeObjectAtIndex:ownerIndex];
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		[contentArray removeObjectAtIndex:ownerIndex];
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		[priorityArray removeObjectAtIndex:ownerIndex];
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	}
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	//Add the new object
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	if (anObject) {
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		//If we haven't created arrays yet, do so now
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		if (!ownerArray) [self _createArrays];
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		//Add the object
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		[ownerArray addObject:inOwner];
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		[contentArray addObject:anObject];
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		[priorityArray addObject:[NSNumber numberWithFloat:priority]];
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	}
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	//Our array may no longer have the return value sorted to the front, clear this flag so it can be sorted again
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	valueIsSortedToFront = NO;
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	if (delegate && delegateRespondsToDidSetObjectWithOwnerPriorityLevel) {
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		[delegate mutableOwnerArray:self didSetObject:anObject withOwner:inOwner priorityLevel:priority];
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	}	
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}
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//The method the delegate would implement, here to make the compiler happy.
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- (void)mutableOwnerArray:(AIMutableOwnerArray *)mutableOwnerArray didSetObject:(id)anObject withOwner:(id)inOwner {};
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//Value Retrieval ------------------------------------------------------------------------------------------------------
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#pragma mark Value Retrieval
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- (id)objectValue
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{
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    return ((ownerArray && [ownerArray count]) ? [self _objectWithHighestPriority] : nil);
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}
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- (NSNumber *)numberValue
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{
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	NSUInteger count;
0
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	if (ownerArray && (count = [ownerArray count])) {
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		//If we have more than one object and the object we want is not already in the front of our arrays, 
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		//we need to find the object with largest int value and move it to the front
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		if (count != 1 && !valueIsSortedToFront) {
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			NSNumber 	*currentMax = [NSNumber numberWithInt:0];
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			int			indexOfMax = 0;
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			int			idx = 0;
0
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			//Find the object with the largest int value
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			for (idx = 0;idx < count;idx++) {
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				NSNumber	*value = [contentArray objectAtIndex:idx];
0
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				if ([value compare:currentMax] == NSOrderedDescending) {
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					currentMax = value;
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					indexOfMax = idx;
0
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				}
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			}
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			//Move the object to the front, so we don't have to find it next time
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			[self _moveObjectToFront:indexOfMax];
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			return currentMax;
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		} else {
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			return [contentArray objectAtIndex:0];
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		}
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	}
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	return 0;
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}
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755
28519543756a More 64 bit warnings fixes
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- (NSInteger)intValue
0
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{
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	NSUInteger count;
0
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	if (ownerArray && (count = [ownerArray count])) {
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		//If we have more than one object and the object we want is not already in the front of our arrays, 
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		//we need to find the object with largest int value and move it to the front
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		if (count != 1 && !valueIsSortedToFront) {
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			NSInteger 	currentMax = 0;
0
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			int		indexOfMax = 0;
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			int		idx = 0;
0
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			//Find the object with the largest int value
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			for (idx = 0;idx < count;idx++) {
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				NSInteger	value = [[contentArray objectAtIndex:idx] integerValue];
0
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				if (value > currentMax) {
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					currentMax = value;
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					indexOfMax = idx;
0
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				}
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			}
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			//Move the object to the front, so we don't have to find it next time
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			[self _moveObjectToFront:indexOfMax];
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			return currentMax;
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		} else {
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			return [[contentArray objectAtIndex:0] integerValue];
0
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		}
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	}
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	return 0;
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}
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- (double)doubleValue
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{
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	NSUInteger count;
0
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	if (ownerArray && (count = [ownerArray count])) {
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   193
		
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		//If we have more than one object and the object we want is not already in the front of our arrays, 
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		//we need to find the object with largest double value and move it to the front
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		if (count != 1 && !valueIsSortedToFront) {
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			double  currentMax = 0;
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			int		indexOfMax = 0;
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			int		idx = 0;
0
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			//Find the object with the largest double value
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			for (idx = 0;idx < count;idx++) {
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				double	value = [[contentArray objectAtIndex:idx] doubleValue];
0
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				if (value > currentMax) {
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					currentMax = value;
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					indexOfMax = idx;
0
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				}
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			}
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			//Move the object to the front, so we don't have to find it next time
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			[self _moveObjectToFront:indexOfMax];
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			return currentMax;
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		} else {
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			return [[contentArray objectAtIndex:0] doubleValue];
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		}
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	}
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	return 0;
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}
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- (NSDate *)date
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{
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	NSInteger count;
0
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	if (ownerArray && (count = [ownerArray count])) {
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		//If we have more than one object and the object we want is not already in the front of our arrays, 
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		//we need to find the object with largest double value and move it to the front
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		if (count != 1 && !valueIsSortedToFront) {
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			NSDate  *currentMax = nil;
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			int		indexOfMax = 0;
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			int		idx = 0;
0
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   233
			
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			//Find the object with the earliest date
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			for (idx = 0;idx < count;idx++) {
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				NSDate	*value = [contentArray objectAtIndex:idx];
0
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   237
				
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0a98eabfc14c The static analyzer warns that due to NSTimeInterval being larger than sizeof(void *), this might be unsafe when currentMax is nil
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				if (!currentMax || [currentMax timeIntervalSinceDate:value] > 0) {
0
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					currentMax = value;
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					indexOfMax = idx;
0
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				}
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			}
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   243
			
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			//Move the object to the front, so we don't have to find it next time
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			[self _moveObjectToFront:indexOfMax];
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			return currentMax;
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		} else {
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			return [contentArray objectAtIndex:0];
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		}
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	}
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	return nil;
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}
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- (id)_objectWithHighestPriority
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{
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	//If we have more than one object and the object we want is not already in the front of our arrays, 
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	//we need to find the object with highest priority and move it to the front
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	if ([priorityArray count] != 1 && !valueIsSortedToFront) {
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		CGFloat			currentMax = Lowest_Priority;
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		int				indexOfMax = 0;
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		int				idx = 0;
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		//Find the object with highest priority
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		for (NSNumber *priority in priorityArray) {
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			float	value = [priority floatValue];
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			if (value < currentMax) {
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				currentMax = value;
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				indexOfMax = idx;
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			}
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			idx++;
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		}
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		//Move the object to the front, so we don't have to find it next time
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		[self _moveObjectToFront:indexOfMax];
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	}
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	return [contentArray objectAtIndex:0]; 
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}
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//Move an object to the front of our arrays
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- (void)_moveObjectToFront:(int)objectIndex
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{
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	if (objectIndex != 0) {
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		[contentArray exchangeObjectAtIndex:objectIndex withObjectAtIndex:0];
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		[ownerArray exchangeObjectAtIndex:objectIndex withObjectAtIndex:0];
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		[priorityArray exchangeObjectAtIndex:objectIndex withObjectAtIndex:0];
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	}
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	valueIsSortedToFront = YES;
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}
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//Returns an object with the specified owner
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- (id)objectWithOwner:(id)inOwner
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{
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    if (ownerArray && contentArray) {
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        NSUInteger	idx = [ownerArray indexOfObject:inOwner];
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        if (idx != NSNotFound) return [contentArray objectAtIndex:idx];
0
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    }
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    return nil;
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}
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- (float)priorityOfObjectWithOwner:(id)inOwner
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{
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	if (ownerArray && priorityArray) {
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        NSUInteger	idx = [ownerArray indexOfObject:inOwner];
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		if (idx != NSNotFound) return [[priorityArray objectAtIndex:idx] floatValue];
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	}
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	return 0.0f;
0
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}
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- (id)ownerWithObject:(id)inObject
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{
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    if (ownerArray && contentArray) {
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        NSUInteger	idx = [contentArray indexOfObject:inObject];
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        if (idx != NSNotFound) return [ownerArray objectAtIndex:idx];
0
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    }
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    return nil;
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}
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- (float)priorityOfObject:(id)inObject
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{
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	if (contentArray && priorityArray) {
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        NSUInteger	idx = [contentArray indexOfObject:inObject];
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		if (idx != NSNotFound) return [[priorityArray objectAtIndex:idx] floatValue];
0
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	}
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	return 0.0f;
0
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}
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- (NSEnumerator *)objectEnumerator
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{
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	return [contentArray objectEnumerator];
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}
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@synthesize allValues = contentArray;
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- (NSUInteger)count
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{
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    return [contentArray count];
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}
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//Array creation / Destruction -----------------------------------------------------------------------------------------
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#pragma mark Array creation / Destruction
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//We don't actually create our arrays until needed.  There are many places where a mutable owner array
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//is created and not actually used to store anything, so this saves us a bit of ram.
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//Create our storage arrays
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- (void)_createArrays
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{
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	contentArray = [[NSMutableArray alloc] init];
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	priorityArray = [[NSMutableArray alloc] init];
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	ownerArray = [[NSMutableArray alloc] init];
0
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}
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//Destroy our storage arrays
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- (void)_destroyArrays
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{
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	[contentArray release]; contentArray = nil;
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	[priorityArray release]; priorityArray = nil;
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	[ownerArray release]; ownerArray = nil;
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}
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//Delegation -----------------------------------------------------------------------------------------
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#pragma mark Delegation
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- (void)setDelegate:(id)inDelegate
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{
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	delegate = inDelegate;
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	delegateRespondsToDidSetObjectWithOwnerPriorityLevel = [delegate respondsToSelector:@selector(mutableOwnerArray:didSetObject:withOwner:priorityLevel:)];
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}
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- (id)delegate
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{
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	return delegate;
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}
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- (NSUInteger)countByEnumeratingWithState:(NSFastEnumerationState *)state objects:(id *)stackbuf count:(NSUInteger)len;
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{
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	return [contentArray countByEnumeratingWithState:state objects:stackbuf count:len];
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}
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0
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@end